Showing posts with label music. Show all posts
Showing posts with label music. Show all posts

Thursday, June 10, 2010

ROCK BAND 3

OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG!!!!!

Did I mention OMG?

It seems weird that, even though I'm basically flat broke, I can still get excited over new games, rare as it may be. But Rock Band 3 is definitely getting me excited.

For one, there's the pro mode. I'm a great Rock Band drummer, if you haven't noticed. I've also been messing around with the drums that we have in the band room at school, and I'm getting pretty good at those too. Pro mode for drums seems like a challenge that I'm willing to take up. Also, as a musician, I can see pro mode as a way to get people to actually learn how hard it is to play the actual guitar, or the actual keyboard. It isn't as easy as it looks. The option of having pro mode on helps the game keep its "party game" feel, while appealing to those hardcore, need-to-get-100%-on-Dragonforce players.

The vocal harmonies is a great addition, too. I loved this part in The Beatles: Rock Band, although I didn't get much of a chance to try it out. This was mostly because all of my friends hate the Beatles. Applying the three-part vocals to a wider variety of songs not only will appeal to more players (Flight of the Conchords, anybody?), but gives the crew at Harmonix more of a library to work with, while letting more people actually play the game. Seriously, after Rock Band 3, you're gonna have to work hard to get more people on one console.

Now, I'm a piano player. Naturally, when I listen to Baba O'Riley or Bohemian Rhapsody, I play along with the keyboard/piano solo. While I'm still neutral about the addition of keyboards, it has potential.

One of the things I have to give Guitar Hero credit for (after Harmonix got axed) was the ability to drop in and out of songs in the middle of the song seamlessly (well, that and having any combination of instruments). I like seeing that Harmonix has incorporated this into Rock Band 3 (which I feel is justified - hypocritically on my part - since Activision ripped off Harmonix here), which keeps it pretty laid-back.

Not that there aren't any flaws in this game. One concerns the addition of the keyboards. Now, whenever I get together with 3 friends and play 4-player Rock Band, I find it pretty hard to see my part. Of course, I could get a bigger TV, but I still need to get a job. Another instrument added in there would only make it more cramped and harder to see.

My other main concern is going to be the price tag. When Rock Band 1 came out, it cost me $200 for a guitar, drums and mic. With Rock Band 3, you're adding the Pro guitar, cymbals for the drums, and a keyboard. I wouldn't be surprised if the whole set came out to $300, maybe $350.

Since I'm going to be living in residence next year, this is pretty exciting for me. When 7 people can play music at one time, you've got almost the ultimate party game. Now, if you'll excuse me, I'm gonna look for a job so I can buy this.

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Tuesday, March 9, 2010

My thoughts on file sharing

So yesterday, I posted a link that related (vaguely, I admit) to the topic of file-sharing - specifically, pertaining to music.

Now, this is a sticky topic, and it is best to tread lightly here. Just about everywhere in the world, the practice of file-sharing is illegal in some way, if not in the act, in the copyright infringements stemming from the act. It is also, by far, the one crime with the highest chance of "getting away with it", so to speak. Just about everybody between the ages of eight and thirty have done it at least once, and there haven't been many convictions.

Why is this? Why is it that with all the complaints about file sharing, there's a record high rate of committing the crime, and a record low rate of being charged for it? One could argue that it is because of the anonymity that the internet gives people (a topic I talked about once or twice). This can't be the case however. It's been shown many times that it is a simple thing to find out a person's IP address, and then find out their relative location from that (Wikipedia, for one, publicly shows a person's IP address when they edit anything). Any power looking to charge people with file sharing likely has better technology - plus the authority - to pinpoint an IP address down to the home address of a person. So no, that can't be it.

How about power in numbers? This seems a lot more likely, but it is not the full reason. Sure, millions of people file share, but that doesn't stop parking tickets.

The other reason that file sharing is so rampant without any charges is that the artists don't seem to care much about it. Sure, the artists need to make a living. But I find that most of the complaints about music file sharing comes from the RIAA and the record labels in it. The artists themselves have little or no problem with it, from what I've heard. Many of them just want to get their music heard, which I can relate to, being a very amateur musician.

In fact, there are some artists, like Kid Rock and Nine Inch Nails, that offer their music for free over the internet or just advise illegal downloading over the legitimate alternative. Which raises the question: why don't artists just do away with the record labels entirely?

I don't doubt that most of them would in a heartbeat, if it catches on. But even though there are a lot of us who download music, there is still a large market for CDs, and as long as they're making money off of that, they might not be in a hurry to do away with CDs entirely. I mean, you wouldn't turn down your salary, would you? Plus, there's the contracts that the artists have made with the record labels.

However, as the internet becomes more and more widely used, it is only a matter of time before record labels become obsolete, and artists sell their music (or maybe merchandise, as I saw in one Wired article) on one communal site/service, sort of like a YouTube for music (YouTube might even rise up to the plate to be that site).

And you know, that might be what the record labels are afraid of.

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