Saturday, March 27, 2010

MW2 Ending

Don't expect anything much tomorrow. I got 5 hours of sleep last night, and I won't be getting any tonight. I'll be surprised if I make it to 2:00 tomorrow.

So, I just finished the Modern Warfare 2 campaign for the second time. It is a really good story, and frighteningly realistic. Over the whole story, though, there was one thing that bugged me. The ending.

Not that it wasn't terrible. I was pretty satisfied with the ending, a sign that it's a really good game. Plus, it paves the way for more sequels, which usually I don't like in a game, but I thought was a given.

But partway through the ending of the game (from when you crash the boat to the credits), they could have cut it off. You just killed Sheperd, you were bleeding out on the ground, and Price looked about to die. If they had finished it right there, that would have been a great ending, enough to get it that writer's award they lost. It would've sent a message like "in war, everyone dies". Every important character in that game would have been dead (except Ramirez - Foley would tell him to resuscitate himself), and a huge message would have been sent.

Instead, Price lives, patches up Soap, and Nicolai decides to pick them up after all. It might not have been the best ending in the world, but with a developer like Activision hanging over your shoulder, I understand.

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